It pioneered features such as atmospheric single-player missions, stealth elements, and multiplayer console deathmatch. GoldenEye 007 demonstrated the viability of home consoles as platforms for first-person shooters, and signalled a transition from Doom-like shooters to a more realistic style. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences. It received critical acclaim, with praise given to its visuals, gameplay depth and variety, and multiplayer mode. Although it faced low expectations from the gaming media, it sold more than eight million copies, making it the third- best-selling Nintendo 64 game. After more than two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. It was primarily inspired by Sega's Virtua Cop before being redesigned as a free-roaming shooter. In the multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.ĭevelopment began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct. ![]() Based on the 1995 James Bond film GoldenEye, the player controls the secret agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon. ![]() GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64.
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